Don't look a rift horse in the mouth

I have been pretty excited about the Oculus Rift since they ran their Kickstarter campaign in 2012. Their goal was $250,000 and they ended up raising $2.5M. In 2013, they have launched a developer kit (DK1) that includes the first usable iteration of their hardware.

I received the developer kit of the Oculus Rift a couple weeks ago. I hooked it all up, pulled the goggles over my eyes, and loaded up the Boxed In demo.  And, surprisingly, my immediate feeling was dread.